Changelog
Every store release of GrueWeaver, newest first.
1.0.4 Build 4
- AddedA Provide Feedback item in the Help menu, on the Mac and on Windows, for sending a note straight to the team.
- ChangedPublished games play faster, with less waiting between one command and the next.
- ChangedThe button at the end of a Twine import now reads Open story.
- ChangedThe Check button's tooltip shows the Windows shortcut, Ctrl+Shift+K, on Windows.
- ChangedThe Start a new story confirmation in a published game now says only that the reader's progress in that story will be lost.
- FixedExit labels on the Storyboard stay sharp when zooming on the Mac, and switching scene states is quick again.
- FixedAn order to go a way that has no exit, or to go somewhere that does not exist, now gets a sensible answer in the game.
1.0.2 Build 2
- AddedA Storyboard that lays scenes out by the direction of their exits, with a minimap for finding your way round large stories.
- AddedA Version field in Game settings, shown in the published game's About box.
- AddedA single, gentle request to rate GrueWeaver through the store's own sheet, after a game is published.
- AddedThe open-source acknowledgements as a PDF, from the About panel on the Mac and the Help menu on Windows, and a Help menu link to GrueWeaver's support page.
- ChangedPlayed and published games now show GrueWeaver's own version and build in their About box.
- FixedSeveral editor layout issues: the Dialogue page at small window sizes, cut-off names in Jump to scene, the highlighted state group, exit selection in the navigator, and picture placement next to page titles.
- FixedGames now understand casual lead-ins such as "thanks, bye" or "yes, please", their dialogs answer Return and Escape, and their scroll bars and dark-mode dialogs look right on Windows.
1.0.1 Build 1
- AddedA no-code editor for parser text adventures: scenes, exits, items, characters and their dialogue, all written in plain forms.
- AddedA Storyboard map of the whole story, with scene states that let places change as the story moves on.
- AddedPictures and audio for scenes, characters and items, dropped straight into the story.
- AddedPlay, to try the game exactly as a reader will while you write it.
- AddedPublish, which exports a self-contained web package that runs in any browser.
- AddedImport of Twine 2 and Twee 3 stories, and a starter template for a new story.
- AddedStory files kept on disk, with edits made outside the app picked up while it is open.